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Hyper Gods Free Download

Updated: Apr 1, 2020





















































About This Game WARNING: This game contains flashing lights."Mankind must be terminated, their purpose is fulfilled. Leaving them be will only block the flow of evolution." Hyper Gods is a 2D cinematic 80's-influenced shoot'em up that places you in frantically fast 1v1 battles against the Gods. Dodge, boost and shoot your way to protect Mankind and prevent its extinction!Features: Fast-paced, unforgiving space-fighting 2D cinematic boss battles Flashy retro-influenced aesthetics Singleplayer Arcade Mode Local Multiplayer Leaderboard and Stats SupportMain Upcoming Features (to be integrated during Early Access): Improved Controller Pads Support TBA 7aa9394dea Title: Hyper GodsGenre: Action, Indie, Early AccessDeveloper:Ground Control StudiosPublisher:Ground Control StudiosRelease Date: 7 Oct, 2016 Hyper Gods Free Download mugen hyper god ken. hyper god ken. hyper heroes god mod apk. hyper god gundam. hypergod asriel. hyper god gif. hyper gods reddit. god of hyperdeath sans. smite hyper carry gods. hyper heroes god mod. hyper carry gods. hyper mode god gundam. hyper denim fear of god. hyper u god of war. god of hyperdeath. asriel god of hyperdeath. hyper heroes god tier. hyper heroes iosgods. hyper mode god gundam mg. hyper heroes mercy of gods. god gundam hyper mode hg. hyper light drifter god mode. hyper saiyan god 4. hyper sonic vs god knuckles. hyper god ryu. hyper heroes god mode Fast paced fun arcade game!Pros:-Geometry Wars meets Asteroids-Challenging-Quick rounds-VisualsCons:-1v1: The matches are always you vs a single AI. (Personally I'd like to see more enemies filling the map with lowered aggression\/attack patterns to make the game more chaotic without necessarily making it impossible. Maybe another mode for that?)-Enemy variety: It feels like playing against the same enemy over and over, just with varying attack patterns. (I'd alter each enemies projectile speed\/type\/color to make each on feel more unique. Maybe even add some type of "skill" mechanic - Like an EMP blast to remove shields, spawning in asteroids\/other enemies, etc)Neutral\/Acceptable-Replayability: Right now, it's what you'd expect from an arcade machine. You do the same fights over and over, which can get kind of boring for longer sessions. This is a game meant to be played in small bursts, NOT an 8 hour marathon.Worth noting: Versus mode is not currently available at the time of this review. That mode could entirely alter some of my complaints about the game, but I would like to see more from the PvE side of the game as well. Thats personal preference and not necessarily something I feel HAS to happen.TL;DR - It's early access, so expect some things you may not like. It's an arcade-style game I definitely recommend for the price.. From the very moment you start playing you are trown into an action heavy, old school inspired bullet-hell game with 21st century visuals. If you are expecting an obvious game, this is not it. From the gameplay to the visuals, this game will surprise you a lot even in this early stage of development! Fun from the very start but hard to master!Only played it for a couple of hours but can see myself coming back to it a lot, specially when a group of friends is around! The local multiplayer is very addictive and prone to adrenaline filled competition!. The game is more than great, but still needs some things like more than one ship or a skill tree.I rely recomend to buy this game.. WARNINGGame has not been updated nor has there been any news in half a year. Likely a dead project no longer being worked on, and another example of why Early Access can bite those who buy into it on BOTH sides.Otherwise the gameplay screams "Twin-stick shooter" mechanics, but it's not. Think RC Pro Am or Rock'n'Roll Racing controls instead, but at much higher speeds. Horrible. Should've gone with modern "twin-stick" controls.Fixing the controls and actually adding some content (online co-op) would make this a reasonable successor to Geometry Wars; perhaps superior. Since it appears abandoned however, I'll be hiding it from my library.EDIT 7\/28\/18: Unhid the game and reinstalled following the below response from the developers. Kudos that I was wrong and they are still developing the game. Control scheme unchanged and still annoying. Limited visual range making every possible target and threat off-screen leaves player too focused on the UI around the ship and unable to enjoy the spectacle of the combat. Lock-on effect does zoom out, but then restricts facing direction to the closest target and unable to manuver. Turbo is a nice touch, but unusable during lock-on where you can actually see if you will collide with anything. On top of that the main menu is broken. It physically changes menu selections but the icon and logo for single-player are stuck. No button (controller) inputs will select any main menu option. Didn't try keyboard. Maybe in a take-3.Suggestions for continuing with this RC PRO AM \/ Rock'N'Roll Racing control scheme. Auto-zoom the flipping camera to keep nearby targets and threats in sight. Don't make it require a lock-on. Otherwise, for the love of all things that work better than old-school controls made for systems with limitations; SWITCH TO TWIN STICK! Launch and First Scheduled Update: Hello guys! First and foremost, we would like to deeply thank you for participating in and helping us with the development of Hyper Gods! :)Now, as we've written on the store page, we aim to deliver regular updates on the game in order to get continuous feedback from you guys. As such, the first update on the game will be made available right NEXT WEEK! While we can't right now disclose eveything that we can include in the update, there will definetly be something for those of you who also like playing alone.In addition to that, next week will also see the birth of Hyper Gods' Trello page. There you will be able to check, in more detail, what features we ae working on, so you also have a sense of what direction the game is headed on. We'll update you guys when the page goes live!Finally, we would like to encourage you guys to report any bugs you may find or features that you would like to be included! Your feedback is important, and is only with it that we can deliver you the best game possible!Well, that's all for now! You'll hear from us soon!. v0.8 "The Enlightenment" is now live: The Gods have changed, as v0.8 "The Enlightment" of Hyper Gods is now live. Featuring a complete overhaul of the Gods AI, new animations and attacks, along with support for Achievements, this update is yet another major one for the game.Full patch notes below.Patch Notes God AI overhaul The God will now react to the player and their ability The God will now react to its current state (HP, etc.) Movement has been tweaked Teleport distance has been reduced The pacing of the attacks has been tweaked Each attack now has its specific cooldown The difficulty has been altered God animation overhaul Added new movement animations Added new attack animations Added new teleport animations Added new Hair animations God will now stop moving when attacking The Ship HUD has been tweaked It will now track the position of God It will now only track bullets that are close by Small other gameplay tweaks Created a new MaxPhase Stat Implement the first Steam Achievements Added a new SFX when changing God Phase Added new tips to the Loading Screen. Hyper Gods Update released: Welcome Back (ver. 0.5.0): And we’re live! As promised, we’ve just released the newest update for Hyper Gods, the Patch Notes of which are below. Remember that we temporarily blocked the multiplayer modes and fully implemented a Singleplayer mode.We sincerely hope you enjoy this update. Happy shooting!Hyper Gods ver. 0.5.0 Patch notes. Hyper Gods v0.6 "The Learning" is now live: The war on the Gods continues as Hyper Gods v0.6 "The Learning" goes live. Features include a wide array of gameplay tweaks and improvements and a brand new Tutorial mode for players to practice their skills. Full patch notes below: New Tutorial mode Gameplay tweaks: Improved the Stun state of the Ship The Ship will now retain its direction on recovery Improved the Camera behaviour The Ship will now remain visible at all times Re-worked the Ship Radar Enemy bullets are now also tracked Made small tweaks to some of the Godess’ bullet patterns Added new Gameplay SFX Added new Music and SFX for the menus Added new effects to some UI elements Bug fixes: Gameplay UI Steam Leaderboards integrationThank you again for your support. Be ready for the rage of the Gods.. Moar Awesome on Space Battles!: The battles on Hyper Gods are getting more and more awesome! How do you like them so far? :). New update release date and the future of Hyper Gods: First and foremost, as you might’ve seen from our Facebook[www.facebook.com] page, a new update is coming. Today, we can officially confirm that its release date is due right this week! This update is our biggest one yet, and contains many changes to the gameplay and feel of the game. The patch notes will further detail all the improvements that we've made. Below is a GIF of what you can expect in the patch. We sincerely hope you enjoy it.Now, regarding the lack of recent news on Hyper Gods over the last few months, that is something directly related to this new update. As 2016 was ending, we analysed the state of the game and concluded that its quality was not in accordance with our standards and with what we wish to achieve. As such, we went back to the drawing board and redesigned many of the game mechanics which we thought were severely lacking. We all feel now that the soonly available iteration of Hyper Gods is miles better than the one currently available. Faster, more action packed and, above all else, fun.To do this major overhaul of the game, we’ve also had to focus more and more on the Singleplayer components. So, in order to be able to bring you this update now, we’ve had to block the access to the local multiplayer modes, as they are still not yet ready for a public release. Nevertheless, this is a feature that will be coming back in a future update.And speaking of the future, our plans are to come back to the more regular updates that we started this Early Access with. This first one will include, as soon as possible, a build with improvements to one of the components of the game that we’re still not happy with: the sound.That’s it for this news update. Thank you for your patience.Happy shooting!. Local multiplayer is coming to Hyper Gods: Ahead of the arrival of the next update, the first version of local split-screen multiplayer will be coming to Hyper Gods.When? Tomorrow, as part of the new v0.9 update, "Versus".. v0.81 is now online: A new bug fix version (v0.81) has been released for Hyper Gods. There were some bugs with the animation systems which prevented the game from running correctly. Other features include: Gameplay tweaks Improvements on the UI for the Tutorial New animation for the God's rechargeThank you for your support!

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