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Dimension Drive Download Bittorrent

Updated: Apr 1, 2020





















































About This Game This intense space shoot ’em up challenges you to fight across two battlefields on one splitscreen. Instantly switch between them to dodge waves of bullets, reach secret areas, or surprise your enemies. Play solo or turn it up to 11 with a local co-op partner to give your enemies hell when you team up on one screen, or split up to grab as much loot as possible.Unlock and power up a variety of weapons like the Flak Shotgun - an overpowered beast that blasts ships to atoms at point blank range or the burning wall of space death streaming from the flame-thrower like Plasma Torch. Master advanced techniques like the Drift Drive that lets you dodge bullets in a split second or even flip into Reverse Drive to hit enemies when they least expect it. Fight through a richly detailed sci-fi adventure and unfold the secrets of the Dimension Drives, then climb the global leaderboards in four different difficulty modes ranging from Normal for a balanced challenge to Insane for whoever can take the pain. Still too easy? Step into the 13 zones of the Mirror Dimension in New Game+. Space shoot 'em up action switching between two battlefields on one splitscreen Play solo or in local co-op 13 levels of story campaign and 13 more in New Game+ mode Online leaderboards and four difficulty modes offer the ultimate challenge Advanced gameplay strategies including Drift and Reverse Drive to test your skill Find secret data cubes to unlock and power-up new weapons like the Flak Shotgun or the Pulse Cannon Unfold the secrets of the Dimension Drives in a rich sci-fi adventure Created by two ex-space engineers 7aa9394dea Title: Dimension DriveGenre: Action, IndieDeveloper:2Awesome StudioPublisher:2Awesome StudioRelease Date: 7 Dec, 2017 Dimension Drive Download Bittorrent driveway dimensions. dimension drive multiplayer. dimension drive test. dimension drive download. dimension drive igg. dimension helper google drive. 26231 dimension drive. dimension driven solidworks. dimensions of drive-in movie screen. dimension driver jam project. dimension drive nintendo switch review. dimension drive youtube. dimension drive switch release date. dimensions of drive shaft. dimension drive pc. dimension driveways ltd. dimensions of driver's license test. dimension drive wikipedia. dimension drive twitter. drive part dimension from assembly. dimension drive developers. dimension drive credits. m drive dimension one. dimension drive analisis. dimensions of drive sockets. 26341 dimension drive lake forest ca. dimensions of driver's license cards. dimension one m-drive upper control panel. dimensions drive bay. dimension drive switch review. dimension drive trailer. dimension 4400 hard drive removal. dimension drive twitter. dimensions of drive belt. dimension drive amazon. dimensions of drive sockets. dimension drive trophy guide. dimension drive switch. dimension drive limited edition. 26212 dimension drive lake forest ca. dimension of dragonball overdrive. dimension drive credits. dimension drive switch test. dimension 3000 hard drive removal. dimension drive trophy guide. dimension drive switch gameplay. dimension drive switch limited edition. dimension drive wikipedia. dimension 4600 hard drive Dimension Drive is a pretty fun game with few cool mechanics, but there's not a whole lot of content right now.TL/DR? Dimension Drive is off to a good start, but needs work.Pros:-Great art style and presentation (love the comic book style cutscenes)-Fun gameplay, satisfying scrolling speed-Dimension mechanic is cool, although takes some time to get used to watching multiple screens-Kickass rock n'roll music mixed with cyber jamsCons:-Can finish up the 2 worlds and 8 levels really quick, within an hour or two of gameplay-Only one 'real' weapon and a lack of powerups makes the gameplay experience a little shallow-Animations seem like they could use some advancement-No online CO-OP is a real big downerBuy it if: the dimension mechanic intriques you and you like a fun, cute storyDon't buy it if: you're wanting a huge, expansive twin stick shooter with a ton of content and featuresVerdict? So far so good, but needs support through EA to really become a great game.Video Review covering much more:https://www.youtube.com/watch?v=rGpZVHRSBuM&t=8s. Very fun shmup in the vein of Ikaruga, except instead of shifting polarity, you shift screens to manage vulnerability. If you like shmups, you'll dig it.. tl;dr - Dimension Drive Early Access - (category: indie, indie-midrange cost, early access)-this game is a solid 8-9 with all things considered, the early access indicator does mean that i played a shorter version. it only suggests that if an appropriate amount of content is added to be a full game (and if some bugs are fixed), it will be a solid 8-9.First, the game has a surprising amount of polish. For an indie game, I believe we have gotten accustomed to 3 skimped characteristics that have left me wanting in more than one impulse-indie-buy. In this case, Dimension Drive was a welcome inclusion to my indie library. You are the orphaned child fighting an evil(?) military laying waste to hometowns with a vendetta as they killed your species and plenty of other innocents. You are Jack and are being helped by a 'Seeker AI', much like a Ghost from Destiny. You are in a ship that can change dimensions. It's not the most unique story, but it's convincing enough for anyone to accept it and focus on the gameplay. (In a review I try to leave out external factors to influence what I hope to be a semi-objective review, but the devs have said that they intend to expand upon this story and utilize the same universe in games to come. There is plenty of 'lore' here to be convinced and interested in what happens and why, and they have built the foundation in DD to achieve this.)The gameplay at its core is a scrolling sci-fi spaceship bullet hell shooter. (Think Galaga, Type-R, Gradius), but where DD is more unique its hook, you are effectively playing split-screen with yourself. On one side is your fully materialised ship. On the other side is a ship indicator that cannot be damaged or killed (yet). As you shoot your weapons and progress, you will find enemies spawning in different patterns on both sides of the screen. You are also flying through two different maps with different obstacles and pickups. As you shoot your weapon, your energy drains. Flying the ship on the other side allows your energy to refill. That's the mechanic on paper.But in practice, you are quickly and seamlessly teleporting between two levels, avoiding the rocks on one side while being sure not to teleport into certain death on the other. As I put it yesterday, "it's like you keep having mini-strokes." Because while many bullet hell lovers like myself enjoy the moments where we prove our reflexes and skill, DD adds twice the planning, twice the caution, and twice the precision. Most games would leave plenty of buffer room for teleports, but I found myself edging rocks and catching myself using the (later-unlocked) brakes to carefully place my ship or plan out my next move. It was difficult. It required perfection. I was blown away by 2AwesomeStudio's understanding of the indie demographic: gamers who want a challenge.Now I should mention, I hopped into Hard difficulty (there are 4 modes: Normal, Hard, Extreme, and WTF??). I'm not sure the differences to be honest, except that Hard mode has no shields to start. Extreme and WTF are not yet unlocked. The first couple levels were fairly straight forward, focused on keeping your (up to) 99x combo and managing damage and energy levels while shifting from one side to the other. World 2 was an extreme ramp in difficulty with a much faster component and far more obstacles without so many enemies. I spent about an hour and a half beating this level.But gamers who would like this game like it. We like the challenge. We like the feel of getting better, and after completing level 2-3, I felt I could take on any challenge in DD (I promptly entered the BiWeekly challenge and crushed it). If I were in a video game, my bullet hell skill increased.I was mesmerized, the music was excellent, the challenge kept me captivated, and despite the salt, I persevered. Therein lies the beauty of DD. With that said, there were some issues with the game itself. Mechanically everything played perfectly, except for a glitch which makes your ship unable to transport. The levels are short enough and death isn't penalizing enough to make this an issue. I often just killed my ship to restart a level anyway, but it was frustrating when getting to the hardest part of a level only to die, have 2 lives left, and be unable to progress. (Shifting is necessary or you run out of gun energy, rendering it unable to complete, plus most levels cannot be flown straight through on either side).The story as I said was okay. It wasn't incredible, but it was convincing and fit the game itself. The devs are focusing on completing the story and adding the necessary levels, so we will see how it plays out. I was curious but not captivated.Dialogue was interesting, but it did have its share of grammatical mistakes. A fix of that will really add to the polish. During my stream, I was able to skip over this and read what it meant, not what it said, but gamers will tear the typos a new one.A technical concern I do have is the requirement of dedicated graphics. While I understand many of my gamers out there will be able to play without issue, prior to having a GPU installed, the game was unplayable. Period. I don't mean it looked bad, I mean essential mechanics would not trigger and when I installed my GPU, the game registered far more than without. For a smaller indie game, this may hurt in the long run. A less graphics-intensive mode or setting I think will help their purchasers. I know this sounds like a minor gripe, but with the Intel HD 530's, the onboard graphics of Intel's later-gen processors, I have been able to play any game from Binding of Isaac to Elite: Dangerous to Civ 6 without issue. It is a head-scratcher for me but I don't understand the backend of gaming technology. Just be damn sure you read the system requirements.Lastly, something that I LOVE, is the BiWeekly Challenge. A new level added every two weeks with leaderboards that you can play to be ranked. I love modes like these, so I am very happy to see this kind of mode included for replayability. I really liked the Binding of Isaac: Afterbirth leaderboards (minus their getting hacked to hell), but I do like this kind of game adding that feature. To add an extra element, is the fact that this kind of game CAN have a "perfect" score. By killing every possible enemy, or the most possible enemies on a given route, not dying, not taking damage, not getting a low-energy warning, there can be a perfect score. I believe this will truly add an interesting challenge for the dedicated out there.Moderately priced at $12, this game is worth it. I'm not sure how many levels will be added. I was able to beat the early access on hard-mode in about 4 hours of gameplay, but with more levels to come, I can see $12 being an excellent price tag, even up to $20 as long as there are enough levels to come.. Switching from one screen to the other to kill more enemies, to reach closed areas, to collect more powerups makes you feel like pro when you are in the zone. Then you switch again and crash against the environment resulting in an instant death. But you try again, because of course you must try again, you are not a quitter. Now, you have a new plan of attack, a new path, new places to switch, this time you will succeed. You are nailing it, enemies on both sides are obliterated as you switch frantically and show up in their face to point blank them. This time you are going to beat the level, you reach the end boss of the level but this time you know his attack patterns. You switch, reverse, you shoot the cores and it’s almost dead. You got this. Then you switch in a bad moment, you know you are going to die before it happens, it’s your fault, you knew that bastard was going to shoot that giant laser and you are just there to take it in your face… again resulting in an instant death. But you try again, because this game is not going to make you quit, it’s you against the game and you are not a quitter.Summary: You will try again, and again, and again… and you will love it.. Hard and fun Its another rage game, Music is good, and gameplay is amazing.. Dimension Drive is a great vertical shoot-em up. It is a real challenge with its dimension jump capability which gives you new ways to avoid the bullet hell. It lets you exercise your brain in new and exciting ways. The co-op is very hard core and great fun when playing with a friend... though it risks putting a real strain on any friendship!Highly recommended!. I need another couple of eyes!When you're trying to avoid bullets and reach that corner of the screen in order to retrieve that item by switching dimensions while sweating the control pad... arf! that's when you realize that you're in front of a great game!Very well designed levels (and bosses) that will challenge your skills (and nerves), cool music, a great story... Such a GREAT surprise! Not just smash buttons but also think how to solve the level with the higher tier score.Highly recommended!

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